A lot of long-time Assassin’s Creed fans often bring up how much they love things that power or contribute to The Assassin Fantasy.

“The Assassin Fantasy” is a very frequently used term/phrase, by which the speaker means “the fantasy of being a Brotherhood Assassin,” rather than anything general. …

I’m watching Pie play Babylon’s Fall beta and seeing players who don’t know how aggro management works, or what it even is. We started chatting about how general game-literacy as far as skill-growth tends to be distributed.

Who knows if this is right, but…

As a maker of guides for…

CHILDE (TARTAGLIA) | HYDRO (BOW/DAGGERS)

Childe has command of a “Foul Legacy,” as per its in-game description, a heritage or part of his bloodline that makes him utterly terrifying but also drains his being, something we’ve only seen in cutscenes so far. Childe’s uniqueness in combat comes from his wield of polar opposite weapons: a…

Death Stranding | The Inconvenience of Nature

We often don’t realize how much of reality is constructed to be Convenient to humans, most of the time. Flat surfaces, solid planes. But Nature is not Convenient.

Cliffs, Forests, Deserts, Seas, even rocky bumps and deformations on a mountain. Walking through and over these is really, really hard.

Know Your Battlefield

In…

Consent is already a topic that has received more public discussion in recent years, but I feel like this brand of it is way more important because there’s just enough ambiguity there for it to be ignored.

The kind of consent that’s generally talked about is the kind that’s over-discussed…

Obsessively seeking Comfort or compulsively avoiding Discomfort is a very poor tactic in my arsenal, and so tempting, and so alluring, and so difficult to scrub out because the subconscious places it comes from are completely understandable, in some cases even outright rational.

Those who follow me elsewhere have seen…

There’s a specific kind of dude that loves to complain about fictional girls/women being given too much power/capability, and expresses it through the lens of that being “poorly written” or “not well-crafted,” and it’s definitely an irritating phenomenon.

A character genuinely being of low narrative quality is a fair criticism…

Being overly concerned, anxious or paranoid about the way we spend our Time tends to rob us of the full use of that time.

Our focus grows scattered, our mind is unable to seamlessly slot into the activity being done, because the Container that holds that Activity has been punched full of holes, and is Leaking.

The Container is Time. The holes are Temporal Anxiety.

The hum in the back of your mind that you’re doing the wrong thing, the discomfort of spending…

It’s funny… Like I said, I’m having a great deal of fun watching the commented walkthrough I made for Unity’s gothic, moody, Halloween-vibed Dead Kings Story DLC while waiting for it to upload. It’s kind of awesome to be able to make something and be your own audience, genuinely draw…

Leo K

Writer, video editor and game design analyst. I like rogues, stealth games, vampires, and women who punch things.

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