The Joy of Being My Own Audience

Leo K
2 min readMar 21, 2019

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The latest in a nascent series of revised, revamped challenge-runs performed on various rogue-flavored stealth games; including Assassin’s Creed, Shadow of Mordor, and a few others.

It’s funny… Like I said, I’m having a great deal of fun watching the commented walkthrough I made for Unity’s gothic, moody, Halloween-vibed Dead Kings Story DLC while waiting for it to upload. It’s kind of awesome to be able to make something and be your own audience, genuinely draw pleasure, satisfaction and joy from experiencing it, much the same way the people I create it for probably would. I went into this short project wanting to improve upon my work with the full Unity game No Upgrades run, and while the improvements are not as drastic as I wished for (that’s just me, isn’t it? Always striving to claw and climb higher!), they’re still noticeable, to the point where if you had to relax and chill out with a long production of mine, I would recommend this one.

Because a DLC is by definition usually shorter than the base-game it’s attached to, I was able to leave all the story and cutscenes in, without actually affecting the total length adversely. It’s an hour and twenty minutes of calm, mostly-soft and insightful commentary on this game, the franchise, one or two societal topics the story touches on, and anything else I felt like rambling about as I was making my way through. It’s done on a unique, specialized type of playthrough in which Arno is as weak as possible without opening any menus, without acquiring any skills or power-upgrades that are non-story-related, and we make our way through successfully! ^__^

I consider this so high-quality and such an improvement from the first time I ever tried producing work like this, that it will be the example I base all of my future long-form content on.

It’s almost like hanging out with myself, listening to myself talk and reflect on things, and I’ve created an atmosphere pleasant enough that I’m happy to sit beside myself and spend some time with this Leo K [Rogue] fellow as he does his thing. I don’t know, I’ve never quite felt this way about myself or about something I’ve created before, and it’s really awesome. I’m quite happy.

Upload is at 57% and counting. The near future is an exciting time.

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Leo K
Leo K

Written by Leo K

Writer, video editor and game design analyst. I like rogues, stealth games, vampires, and women who punch things.

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